Rusted Warfare - Changelog


Rusted Warfare v1.05

    -Lots of bug fixes -New unit: Combat Engineer - Heavily armored builder (with T2 buildings, torpedos, self repair, fabricator, hover) -New unit: Heavy Sub - Heavily armored submarine -New big map: 'Interlocked Large' -Added immersive full-screen option for modern devices -Builder queue fixes, and improvements -Turret rush nerf: Buildings under construction take 75% extra damage, turrets take longer to build -Don't show disabled tech 3 upgrade on tech 3 extractors -Skirmish and online win condition changed to 'all factories and builders' -Fixed more android 2.2 crashes -Experimental UDP networking for low lag games, and better handling of packet loss on wifi networks -Game uses multiple masterservers for increased reliability -Dedicated servers now require 2 or more players to start a game -Fix crashes related to bitmaps -Errors loading custom units now show an alert to help modders -Network list now sorted -Fixed blueprints orders not moving when on edge of screen -By request 'Unselect All' is always shown -Game balancing: -Small buff on tanks, hovertanks -Buff on Heavy tanks, Mammoth Tank, Missile tanks, Heavy battleship -Lots of other changes and fixes

Rusted Warfare v1.04

    -Over double frame rate with large armies and battles -New map 'Huge Subdivide' could fit 4 large maps inside it -New updates to turrets: --Flamethrower upgrade with area damage but short range --Artillery upgrade with long range but slow speed -Multiple buildings can now be quickly queued for builders -Added blueprints previews of queued buildings -Fixed game not running on old android versions -Added unit previews to menus -Fabricator upgrade improved -Artillery shots are no longer homing but have an area affect -Added team chat (start message with '-t') -Lots of bug fixes

Rusted Warfare v1.03

    -New unit 'Experimental Dropship' - Armed flying transport which can also build units -New unit 'Heavy Battleship' -New unit 'Missile Tank' - Long range air/land missiles -2 new maps - Volcano Crater (8p), and Flying Fortress Challenge Map -AI difficulty can be set in multiplayer -Large AI improvements, and now uses a wider range of units -Made 'Impossible' AI difficulty harder -Waypoint and pathing fixes -Start of unit modding support for creating new units -Better unit target prioritization -Fixed AI sometimes spamming transports -Custom maps over network can now resync without crashing -Fixed crash if no one was in slot 1 and AIs were playing -Other fixes and changes -Late game speedups -Fixed box select moving units -fixed false positive desync warning showing up when loading and resyncing -Lots more changes and fixes

Rusted Warfare v1.01

    -7 skirmish maps from 'hxyy'/华夏_有衣 (more maps to come) -2 new units - Nuke launcher and Anti-Nuke launcher -Map thumbnails shown in single player map list -3 finger zoom now also works with pinching -Unit limit increased to 250 in multiplayer and 500 in single player -Tech 3 resource extractors -Start of russian translations by Aleksandr Loktionov (work in progress) -Units should no longer get stuck both moving to the same spot between them -Fixed freeze returning to menu after winning the last mission -Fog of war is now shared between allies -Shielded Hovertank's shield and speed nerfed slightly -Allies can now be added in singleplayer skirmish games -New double income mode for multiplayer -Nukes can be disabled in multiplayer games -Starting credits can be set on dedicated servers -Better and more noticeable attack notifications -Range of some unit's attacks now shown -Unit's name and hp shown on sidebar

Rusted Warfare v0.98

    THE SEA UPDATE -3 new skirmish maps -3 new units: Submarines, Builder Ships, Amphibious Jets -Players can rejoin multiplayer games they dropped out of and the server will resynchronise the game -AI can now build sea factories and ships. -T2 upgrade added to air factory, and fabricator -Initial support for translations starting with chinese simplified and traditional (still incomplete) -Large performance improvements to rendering, path finding and AI -Trees added (only in some maps for now) -Dedicated servers controlled though GUI -Save games are now compressed -Lobby now shows number of players -Fixed gunship able to attack air -Username sometimes not saved -Nerfs to make builder/turret aggressive pushing strategies less effective. -Fixed not all units in a group entering transports -Removed false positive desync warning -Fixed followers pausing for a bit while moving in formation -Fixed units doing circles when moving to unreachable target -GUI now shows if other units are ally or enemy, and the player name -Fixed crashes in pathfinding, network checksum and scorch mark code -Workaround for reduce command lag when playing network games with large number of units (better fix soon) -Lots more bug fixes and improvements

Rusted Warfare v0.97

    -Dedicated servers -Public chat server which all game from any version can join -New multithread rendering engine, allowing update and draw to run at the same time on multi-core phones -New 8 player map "Many Islands", largest map yet -New building 'Fabricator': Generates credits much slower then an extractor but can be placed anywhere. -New T2 upgrade for anti-air turrets -Number of multiplayer desync fixes -Up 3x better framerate -New effects and animations including new construction effect for builders -New terrain graphic system (which will make future changes much easier) -New hardware accelerated rendering. -Reduced lag in multiplayer games -Builder now has cost more but has more HP (to reduce the effectiveness of builder spamming early game) -Battery saving option using framerate limiting -Added an 'impossible' AI difficulty -AI Improvements -In-game pause button -Pause menu shown when paused, allows saving, etc on new android devices without menu button -Clients can now see other players ping in multiplayer games -Fixed common crash occurring on game start. -Shockwave effect -Lava effects -Smoke emitter -Shadows on units -Dust from units -Fixed slow downs late game -Players get notified of activity in background multiplayer games -Repair bay can now repair buildings, longer range, but slower repair speed -Laser defense dims when rechanging, shorter range -Now uses halo theme

Rusted Warfare v0.96

    -6 new skirmish maps -Performance improvements -USB mouse support: such as click and drag box selection (Android 4.0+) -USB Keyboard support: --0-9 unit groups --shift and ctrl select modifiers --arrow and WASD screen movement --alt: drag box select --space: deselect all -Improved the handling of touches on minimap. and visual feedback given for move orders though minimap. -Units groups now display a popup when touched to better show how they are used, and give feedback -Added menu option to show player list in-game -Fixed intermittent crash loading menu background -Fixed thread synchronization crash when exiting, or switching windows -Fixed crash in menu when all player's units were killed in last game -Fixed crash in network lobby when custom maps or saved maps are empty -Fixed bug that allowed players to resume a menu level -Fixed crashes in 4.3 from surfaceView unlocking issue -Fixed network desync bug under high load -Lots of other small improvements

Rusted Warfare v0.95

    -Menu screen now shows battles in the background, or if there is an active game being played it is shown frozen -Pathfinding system is now completely multithreaded: this should remove nearly all freezes, and allow the game to run better on multi-core phones -Pathfinding system now uses significantly less memory and runs faster. -Experimental unit factory added -Experimental tank added (powerful tank with 4 turrets) -Mammoth tank added (strong tank that shoots lightning bolts) -1 new skirmish map, 1 new mission -Much better support for running on high density screens, like the S4. -Zoom button can now been hidden in settings (for people just using 3 finger zoom) -Better unit movements, helicopters and hover units are able to slide and move around better, better movement of large units -Units can now have any number of turrets attached -New unit art for: missile ship, (battle ship), laser tank, repair bay, laser defence, sea factory. -Unit balances changes for multiplayer -laser tank changed. attack damage reduced, now has a charge up delay, but faster fire rate. -hover tank nerfed (speed slowed, reduced attack damage) -Fixed reported bug: Rare null pointer were projectiles had no target. -Fixed reported bug: Game crashes when setting spawn point to an unoccupied spot -Fixed reported bug: Rare crash when repairing or loading into a unit which is removed from the game -Other bug fixes

Rusted Warfare v0.89

    -Added laser defence building to counter artillery and missiles -Added dropship, a flying transport -Added new skirmish/multiplayer map 'Big island' -Reduced lag, and interface delays in network games -Taping the zoom button now cycles between zoom levels -Reduced memory usage, faster map loading, system able to load in much larger maps. -Large performance improvements to the pathfinding engine, especially on island maps -Can chat while in-game when playing network games -Default network port changed to 5123 -doesn't crash if port is already in use -Can change the port number used for multiplayer games -Disconnecting handled better in multiplayer games -Lots of bugs fixed, and other small changes

Rusted Warfare v

    -Added unit groups buttons/hotkeys. To allow quick selection of different units. (short press to add, long press to replace, double tap to focus) -Rally points can now be set for all factories -Added new unit 'Heavy Hovertank' -Start of Tech Trees, land factories can now be upgraded to T2 -Fixed another game save bug were corrupt game saves could be created -Made the game able to load corrupt save files this bug causes without crashing (Please if you still have problems email me your save file, I know people have problems, but I have received none so far!) -Lots of other small changes and some performance improvements

Rusted Warfare v

    -Fixed 4.1 crashes on start -Some AI Improvements, start of AI difficulty levels (see settings) -New unit graphics, and music -Added a new battle ship unit -new skirmish map 'Ice Island (2p)' -factory exits can no longer be blocked by buildings -fixed minimap drawing dead units -bugs fixes and performance improvements

Rusted Warfare v0.82

    -Added proper saving and loading support! You can now save games to the SD card. -new challenge mission - 'Beachhead Landing' -option to rendering the game with 2x pixel size, workaround for very high res screens. -Game Over message for survival mode -Made circle selection grow larger -Other changes, and bug fixes

Rusted Warfare v0.80

    -Added gunship air unit. Can attack ground only. Strong attack and heavily armored -You can now load custom maps and missions from the SD card (see the corrodinggames forums for details on making your own maps) -3 new maps: skirmish/multiplayer map - 'Large Ice Outcrop', Mission 6 'Snowy Outcrop', challenge - Ice Base -Hover Tanks cost more but beefed up to be more useful. Has more HP, can shoot while moving and attacks air and land -Added shadows to buildings, stopped flicking between map and units while scrolling -Skirmish levels now have victory conditions -Host can pick map in network game -player's name, and last used ip address now remembered between network games -Fixed network sync bug, which could cause crashes -Game now checks network games are in sync, and displays messages if desync is detected -Made network code display warnings instead of crashing on sync problems -Updated network GUI, for lobby and battleroom -Extractor cheaper (now $800), and generates resources faster -Giving orders over fog now shows move marker -HP bar still shown for transported units (if 'Always show HP bar' was on) -bug fixes

Rusted Warfare v0.75

    -Added challenge missions for experienced players. Currently two missions. '1v3 Island' and 'Artillery' -AI is smarter. Defends itself better and is more aggressive. More improvements planned. -Fixed map victory conditions requiring turrets to be destroyed -Nicer unit formations -Darkened unit wreckages so it's easier to see live units -Added ingame warning about Samsung Galaxy S2's audio bug -Fixed a few bugs

Rusted Warfare v

    -Zooming out to full map shows unit icons, making easier to give orders while increasing performance (can be disabled in settings) -Extractors can now be upgraded -Added help screens for new users -Local IP address now shown to multiplayer hosts -Can see mission briefing again from option menu -Progress bars on units now always shown -Option to always show unit HP bar -Optimised fog rendering -Fixed HP being hard to see when zoomed out -Made units on mini-map easier to see -Hold selection radius bigger, and fixed selection radius not matching shown circle when zoomed out -Cost of builders increased to 300

Rusted Warfare v

    -Sidebar can be now used to select units of specific types -Added scroll speed option in the settings -Fixed render artifacts on edge of screen when loading new map if zoomed in. -Fixed rounding bug, that allowed units to drive off the top and left of the map