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MAX 2 mod
http://wiki.corrodinggames.com/forums/viewtopic.php?f=13&t=7361
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Author:  praetorianshaxo [ Sat Dec 30, 2017 6:00 pm ]
Post subject:  MAX 2 mod

Hi. I need help. I create M.A.X.2 mod to Rusted Warfare on Android, and i need edit balance units, and buildings. HOW?
:lol: :lol: :lol: :lol:

Author:  Alex96896 [ Sat Dec 30, 2017 8:44 pm ]
Post subject:  Re: MAX 2 mod

I can help you with this, but i need the mod files to edit them and give you a balanced mod.

Author:  praetorianshaxo [ Sat Dec 30, 2017 10:21 pm ]
Post subject:  Re: MAX 2 mod

Yup but...
I dont see oryginal files oryginal buildings, and units in apk.

Author:  praetorianshaxo [ Wed Jan 03, 2018 7:59 pm ]
Post subject:  Re: MAX 2 mod

Ok i have small problem. How to define the possibility of building a building on the water?

Code:
[core]
name: Shevats_Docks
class: CustomUnitMetadata
price: 600
maxHp: 800
mass: 9000

#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1

#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,3


techLevel: 1
buildSpeed: 0.002
#availableInDemo: true

radius: 18
#displayRadius: 25
isBio: true
isBuilding: true

selfRegenRate:0.1
selfBuildRate:0.002


softCollisionOnAll: 3


exit_x:0
exit_y:-1


canBuild_1_name: setRally
canBuild_1_pos:  1



[graphics]
total_frames: 1

image:        shevats_docks_front.png
image_back:   shevats_docks_back.png
image_wreak:  NONE

#scaleImagesTo: 20
#scaleTurretImagesTo: 9

#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1


animation_idle_start: 0
animation_idle_end: 0
animation_idle_speed: 150
animation_idle_scale_start:1
animation_idle_scale_end:1.05
animation_idle_pingPong: true


[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits:   false
canAttackUnderwaterUnits: false

turretSize: 20
turretTurnSpeed: 3


maxAttackRange: 210
shootDelay: 80

[projectile_1]
directDamage: 80
life: 70
speed: 5


[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01

maxTurnSpeed: 0
turnAcceleration: 0.1





[ai]

buildPriority: 0.003

noneInBaseExtraPriority: 0.5


maxEachBase: 2



 

Author:  Alex96896 [ Thu Jan 04, 2018 8:50 pm ]
Post subject:  Re: praetorianshaxo

It's easy, you must put WATER on the movementType code.

Author:  praetorianshaxo [ Sun Jan 07, 2018 2:59 am ]
Post subject:  Re: praetorianshaxo

Alex96896 wrote:
It's easy, you must put WATER on the movementType code.


Thanks! :D :lol: :lol: :lol: :lol: :lol:
Ok. I need help in define shooting effect.
How deffine lighting bolt shooting effect?
How deffine colors shooting?

FIRST! Screen:
Image

M.A.X.2 Mod Shevat units skins:

Shevat Tank Factory
Constructor
Image
Shock Tank
Image
Bio-Missile
Image

Shevat Factory
Engineer
Image
Scout
Image
Anti Air
Image

Shevat Docks
Escort
Image
Sea Transport
Image
Submarine
Image

Author:  Alex96896 [ Sun Jan 07, 2018 4:46 am ]
Post subject:  Re: praetorianshaxo

Wow it looks very good!

Take this code to set a lightning attack:

[turret_1]
x: 0
y: 4

warmup:

chargeEffectImage: SHARED:lighting_charge.png

shoot_sound: lighting_burst
shoot_sound_vol: 5.0
shoot_flame: NONE
shoot_light:#FFccCCEE



[projectile_1]
directDamage: 150
life: 20
lightingEffect: true
instant: true
speed: 9
frame: 12

Override the TURRET and the PROJECTILE pages with this and change its stadistics.

How do you put that textures to the game? Can you teach me?

Author:  Damoms [ Tue Jan 16, 2018 6:08 am ]
Post subject:  Re: MAX 2 mod

The map is wonderful hope you do more ... how do you create the maps teach me ???


บาคาร่า

Author:  killroy333 [ Wed Jan 17, 2018 10:17 am ]
Post subject:  Re: MAX 2 mod

that looks so great! but i would recommend you to do the map and units a bit different color)

Author:  praetorianshaxo [ Sat Jan 27, 2018 6:34 am ]
Post subject:  Re: MAX 2 mod

Hello again! Works on the mod are still ongoing! People and Shevats are almost ready. We're still working on the Concord race. We already have six planets ready.

Image Image Image Image Image Image

SCREENS:
Image

Image

Image

Image

Image

Image

HUMANS
Buildings 8X8

Image
Mining Station
Image
Light Factory
Image
Heavy Factory
Image
Air Factory
Image
Repair Station
Image
Shipyard
Image
Docks
Image
Big Platform

Buildings 4X4
Image
Platform
Image
Road
Image
Barrier
Image
Power Generator
Image
Storage Unit
Image
Tank Turret
Image
Artilery Turret
Image
A-Aircraft Turret
Image
Missile Turret
Image
Radar Station

UNITS
--->
Image
AVAC
Fighter
Air Transport
Atack Plane

--->
Image
Escort
Sea Transport
Corvete
Sea Missile Cruiser
Gunboat
Submarine

--->
Image
Engineer
Mobile Anti Aircraft
Repair Unit
Scout

--->
Image
Constructor
Tank
Assault Gun
Scaner
Rocket Launcher
Missile Crawler

Author:  Colony [ Mon Mar 19, 2018 11:51 pm ]
Post subject:  Re: MAX 2 mod

Dude seriously, this is just mindblowing-ly impressive. Props to you. :D

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