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 MAX 2 mod 
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Joined: Sat Dec 30, 2017 4:36 pm
Posts: 12
Post MAX 2 mod
Hi. I need help. I create M.A.X.2 mod to Rusted Warfare on Android, and i need edit balance units, and buildings. HOW?
:lol: :lol: :lol: :lol:


Sat Dec 30, 2017 6:00 pm
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Joined: Fri Jul 01, 2016 3:12 am
Posts: 33
Post Re: MAX 2 mod
I can help you with this, but i need the mod files to edit them and give you a balanced mod.

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Sat Dec 30, 2017 8:44 pm
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Joined: Sat Dec 30, 2017 4:36 pm
Posts: 12
Post Re: MAX 2 mod
Yup but...
I dont see oryginal files oryginal buildings, and units in apk.


Sat Dec 30, 2017 10:21 pm
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Joined: Sat Dec 30, 2017 4:36 pm
Posts: 12
Post Re: MAX 2 mod
Ok i have small problem. How to define the possibility of building a building on the water?

Code:
[core]
name: Shevats_Docks
class: CustomUnitMetadata
price: 600
maxHp: 800
mass: 9000

#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1

#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,3


techLevel: 1
buildSpeed: 0.002
#availableInDemo: true

radius: 18
#displayRadius: 25
isBio: true
isBuilding: true

selfRegenRate:0.1
selfBuildRate:0.002


softCollisionOnAll: 3


exit_x:0
exit_y:-1


canBuild_1_name: setRally
canBuild_1_pos:  1



[graphics]
total_frames: 1

image:        shevats_docks_front.png
image_back:   shevats_docks_back.png
image_wreak:  NONE

#scaleImagesTo: 20
#scaleTurretImagesTo: 9

#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1


animation_idle_start: 0
animation_idle_end: 0
animation_idle_speed: 150
animation_idle_scale_start:1
animation_idle_scale_end:1.05
animation_idle_pingPong: true


[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits:   false
canAttackUnderwaterUnits: false

turretSize: 20
turretTurnSpeed: 3


maxAttackRange: 210
shootDelay: 80

[projectile_1]
directDamage: 80
life: 70
speed: 5


[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01

maxTurnSpeed: 0
turnAcceleration: 0.1





[ai]

buildPriority: 0.003

noneInBaseExtraPriority: 0.5


maxEachBase: 2



 


Wed Jan 03, 2018 7:59 pm
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Joined: Fri Jul 01, 2016 3:12 am
Posts: 33
Post Re: praetorianshaxo
It's easy, you must put WATER on the movementType code.

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Thu Jan 04, 2018 8:50 pm
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Joined: Sat Dec 30, 2017 4:36 pm
Posts: 12
Post Re: praetorianshaxo
Alex96896 wrote:
It's easy, you must put WATER on the movementType code.


Thanks! :D :lol: :lol: :lol: :lol: :lol:
Ok. I need help in define shooting effect.
How deffine lighting bolt shooting effect?
How deffine colors shooting?

FIRST! Screen:
Image

M.A.X.2 Mod Shevat units skins:

Shevat Tank Factory
Constructor
Image
Shock Tank
Image
Bio-Missile
Image

Shevat Factory
Engineer
Image
Scout
Image
Anti Air
Image

Shevat Docks
Escort
Image
Sea Transport
Image
Submarine
Image


Sun Jan 07, 2018 2:59 am
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Joined: Fri Jul 01, 2016 3:12 am
Posts: 33
Post Re: praetorianshaxo
Wow it looks very good!

Take this code to set a lightning attack:

[turret_1]
x: 0
y: 4

warmup:

chargeEffectImage: SHARED:lighting_charge.png

shoot_sound: lighting_burst
shoot_sound_vol: 5.0
shoot_flame: NONE
shoot_light:#FFccCCEE



[projectile_1]
directDamage: 150
life: 20
lightingEffect: true
instant: true
speed: 9
frame: 12

Override the TURRET and the PROJECTILE pages with this and change its stadistics.

How do you put that textures to the game? Can you teach me?

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Sun Jan 07, 2018 4:46 am
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Joined: Mon Jan 15, 2018 4:18 am
Posts: 2
Post Re: MAX 2 mod
The map is wonderful hope you do more ... how do you create the maps teach me ???


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Tue Jan 16, 2018 6:08 am
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Joined: Thu Feb 27, 2014 1:04 pm
Posts: 217
Location: Ukraine, Kiyw
Post Re: MAX 2 mod
that looks so great! but i would recommend you to do the map and units a bit different color)

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Wed Jan 17, 2018 10:17 am
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Joined: Sat Dec 30, 2017 4:36 pm
Posts: 12
Post Re: MAX 2 mod
Hello again! Works on the mod are still ongoing! People and Shevats are almost ready. We're still working on the Concord race. We already have six planets ready.

Image Image Image Image Image Image

SCREENS:
Image

Image

Image

Image

Image

Image

HUMANS
Buildings 8X8

Image
Mining Station
Image
Light Factory
Image
Heavy Factory
Image
Air Factory
Image
Repair Station
Image
Shipyard
Image
Docks
Image
Big Platform

Buildings 4X4
Image
Platform
Image
Road
Image
Barrier
Image
Power Generator
Image
Storage Unit
Image
Tank Turret
Image
Artilery Turret
Image
A-Aircraft Turret
Image
Missile Turret
Image
Radar Station

UNITS
--->
Image
AVAC
Fighter
Air Transport
Atack Plane

--->
Image
Escort
Sea Transport
Corvete
Sea Missile Cruiser
Gunboat
Submarine

--->
Image
Engineer
Mobile Anti Aircraft
Repair Unit
Scout

--->
Image
Constructor
Tank
Assault Gun
Scaner
Rocket Launcher
Missile Crawler


Sat Jan 27, 2018 6:34 am
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Joined: Sun May 15, 2016 11:47 pm
Posts: 42
Post Re: MAX 2 mod
Dude seriously, this is just mindblowing-ly impressive. Props to you. :D

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Mon Mar 19, 2018 11:51 pm
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Joined: Sun May 15, 2016 11:47 pm
Posts: 42
Post Re: MAX 2 mod
Curious as to how the progress is going. Looking back at this form gets me all hyped. But I'm assuming there's some delay due to the added mech units and some other game changers. Or you're busy with life. :?:

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Fri May 11, 2018 1:22 am
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Joined: Thu Mar 15, 2018 8:07 am
Posts: 18
Post Re: MAX 2 mod
Yeah, I wanna see the progress too. But I guess perfection takes time

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Fri May 11, 2018 1:33 pm
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Joined: Sat Dec 30, 2017 4:36 pm
Posts: 12
Post Re: MAX 2 mod
Post Re: MAX 2 mod
Private life ;)
But My mod is not death :)

I had to add one faction, and new maps.


Sat May 12, 2018 5:48 pm
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Joined: Sun Apr 29, 2018 6:07 am
Posts: 2
Post Re: MAX 2 mod
OMG, i wanna play it xD


Sun May 13, 2018 11:20 am
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Joined: Sat Dec 30, 2017 4:36 pm
Posts: 12
Post Re: MAX 2 mod
ImageImageImage
ImageImageImage

Short gameplay ;)
https://youtu.be/dR5wZwYJ6hg


Sat May 19, 2018 3:04 am
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Joined: Sun May 15, 2016 11:47 pm
Posts: 42
Post Re: MAX 2 mod
Incredible gameplay! Looking forward to its release. :D

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Sat May 19, 2018 1:42 pm
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Joined: Sat Dec 30, 2017 4:36 pm
Posts: 12
Post Re: MAX 2 mod
Second update:
New map graphics
New Shevats units
New Concord nation!
New 2 maps
New sounds


SCREENS:
Image
[p4]Planet of Pandora (4p) [by haxo]
Image
[p4]Planet of Concord (4p) [by haxo]

Image

Image

Image

Image

Image

Image

Image

SHEVAT UNITS
--->
Image
Shevat AVAC
Shevat Air Transport
Shevat Attack Plane
Shevat Fighter

--->
Image
Shevat Sea Transport
Shevat Corvete
Shevat Submarine
Shevat Escort
Shevat Gunboat
Shevat Biobomb Ship

--->
Image
Shevat Engineer
Shevat Scout
Shevat Mobile Anri-Air

--->
Image
Shevat Constructor
Shevat Scaner
Shevat Shock Tank
Shevat Biobomb Crawler
Shevat Light Canon


Sun May 20, 2018 10:17 am
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Joined: Sat Dec 30, 2017 4:36 pm
Posts: 12
Post Re: MAX 2 mod
This is how the graphics of the maps look like:

Image
Image
Image
Image


Thu May 24, 2018 1:05 am
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Joined: Wed May 16, 2018 1:47 pm
Posts: 29
Post Re: MAX 2 mod
Links?

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Thu May 24, 2018 10:56 am
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