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 Advanced modding 
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Joined: Sun May 29, 2016 2:54 pm
Posts: 9
Post Advanced modding
Hello Luke, thank you very match for arguments in 1.05. We need more arguments:
-Diving mode(Submarines)
-Lasers
-Lightingbolts
-Custom tech-upgrades for buildings
-Tween helicopter blades
-Forsefields

Make please two tweaks:
1.Modding=Forsefields for defend other buildings and units.
2.That the missiles aimed at some objects do not pass through the other.

P.. On the picture Heavy Dropship.


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Wed Aug 10, 2016 8:41 pm
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Joined: Wed Jun 27, 2007 9:33 am
Posts: 227
Post Re: Advanced modding
Will be adding nearly all of that. Not sure about Force Fields over lots of units as it takes a lot of rendering power, but will be adding laser defence for custom units which does a similar thing.

Not sure the Heavy Dropship art work fits in with the other units in the game, it's a bit more flat, and a bit less 3d.


Thu Aug 11, 2016 1:14 pm
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Joined: Sun May 29, 2016 2:54 pm
Posts: 9
Post Re: Advanced modding
luke wrote:
Will be adding nearly all of that. Not sure about Force Fields over lots of units as it takes a lot of rendering power, but will be adding laser defence for custom units which does a similar thing.

Not sure the Heavy Dropship art work fits in with the other units in the game, it's a bit more flat, and a bit less 3d.

And I can make a unit that is under construction on the water ? And yet, is there any option auto repair units , like repair , station ?


Thu Aug 11, 2016 2:10 pm
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