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 Update Idea for turrets 
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Joined: Sun Jun 19, 2016 10:53 am
Posts: 20
Post Update Idea for turrets
Just an idea but can you make it so the turrets dont attack buildings, whenever I play a game online people tend to build turrets instead of building vehicles to attack they just destroy your extractors or turrets by upgrading their turrets with artillery and attacking from a distance. I do know that you can build lazer defence turrets to protect yourself but they take up space and dont always work becuse they take so long to charge. It just is not very fun when people kill you with this method.


Sun Jun 19, 2016 5:08 pm
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Joined: Thu Feb 27, 2014 1:04 pm
Posts: 214
Location: Ukraine, Kiyw
Post Re: Update Idea for turrets
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Mon Jun 20, 2016 6:33 pm
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Joined: Wed Jun 27, 2007 9:33 am
Posts: 227
Post Re: Update Idea for turrets
I think not allowing turrets to attack buildings could possible make this problem worse, as players could push turrets into your base without your own turrets attacking back. They they can follow up with units, after their turrets have killed all your units in your base.

In the changes for the next update I have:
"-Turret rush nerf: Buildings under construction take 75% extra damage, turrets take longer to build"

I think will help a little, but it's not going to be enough to stop it completely. I'll still an on-going balance issue. Something like requiring turrets to be in range of a power plant or something might help.


Mon Jun 27, 2016 3:32 am
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Joined: Thu Feb 27, 2014 1:04 pm
Posts: 214
Location: Ukraine, Kiyw
Post Re: Update Idea for turrets
luke wrote:
Something like requiring turrets to be in range of a power plant or something might help.

Protoss?

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Thu Jun 30, 2016 12:23 pm
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Joined: Sun Apr 14, 2013 6:10 pm
Posts: 50
Post Re: Update Idea for turrets
Dont tell me u adding power plants all sudden. Seriously? Well come to think of it. It might help but ill mess up base defenses in a way. I just hope new turrets and units come out is all and add heavy air units just like ground units have


Fri Jul 01, 2016 3:33 am
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